Match 3 or more symbols from the leftmost reel. Only the highest win on each line pays. Wins on different lines add up.
Values below multiply your bet per line , not the total bet.
The Heraldic Shield is wild on reels 2–4 and substitutes for regular symbols, never Dragons, Crown Coins, Royal Crowns or Riders. † Nominal shield payouts are listed for completeness.
Dragon scatter 3 / 4 / 5 Dragons anywhere pay 2× / 10× / 50× total bet and award 6 / 10 / 12 free spins . Maximum one Dragon per reel.
Feature symbols Crown Coin coin valueRoyal Crown wheel triggerThe Lancer walking wild
Feature symbols do not pay like regular line symbols. Use the illustrated rules below to see what each one starts and how its prize is completed.
The Lancer · walking wild A Lancer landing on reel 3, 4 or 5 expands into a full wild reel. It then rides one reel left per respin: reel 5 awards 4 charges, reel 4 awards 3 and reel 3 awards 2. New Lancers can join, and every Lancer reel stays wild through Breach tumbles.
Breach · tumble multiplier Every line win removes its winning symbols and drops new symbols into place. Consecutive wins in the same sequence pay at ×1, ×2, ×3 and then ×5. Dragons, Crown Coins, Royal Crowns and active Lancer reels remain in place.
The King’s Shield · prize wheel Land at least one Royal Crown anywhere on each of reels 1, 3 and 5 in the same settled spin:
The wheel appears first. Press Spin The King’s Shield to reveal one prize:
5× BET 8× BET 12× BET 20× BET 50× BET 8 FREE SPINS 12 FREE SPINS THE TREASURY
Field chances are 24%, 20%, 16%, 12%, 5%, 12%, 6% and 5%. Free spins begin after the wheel result. A Treasury result starts with six random Crown Coins.
Tournament Ladder · four-win streak The first three consecutive winning base sequences climb from Squire to Duke. The fourth consecutive win receives the Duke prize ×5 , then the ladder resets. A loss resets it immediately. Free spins, wheel awards and The Treasury are never multiplied.
The Dragon Wakes · tease respin Exactly two Dragons on the final base grid lock their reels while the other three reels respin once with Dragon-rich strips. A third Dragon awakens Dragon’s Lair. The tease cannot trigger a Lancer or The King’s Shield.
Dragon’s Lair · free spins Three, four or five Dragons award 6, 10 or 12 free spins. Every retrigger adds 5. Shields on reels 2–4 expand into a Wall of Shields, Breach stays active, and the Tournament Ladder does not advance.
The Treasury · Hold & Respin Six or more Crown Coins lock with 3 respins. Every new coin resets the counter to 3. Coin values are 0.5×, 1×, 2×, 3×, 5×, 10×, 20× or 50× total bet. Only the highest jackpot adds: 9+ MINI 10× · 11+ MINOR 25× · 13+ MAJOR 100× · 15 GRAND 1,000× .
Fair play & controls The current prototype model measured approximately 248.0% RTP in a 300,000-round audit (standard error 4.5 percentage points). It is intentionally marked as not production-tuned; the design target remains 95.5% ± 0.4%. RTP is a long-run expectation, never a session promise. Every random decision uses your browser’s cryptographic random-number generator.
Press Space or Spin to play; press again or click the reels to finish any animation. Fast mode shortens animation only. Autoplay stops on every feature. Sound starts off.
Each complete round, including every respin, tumble, wheel result, free spin and Treasury step, is calculated and settled before animation starts. Reloading during a feature cannot lose its settled win.
All 20 paylines are always active. Each starts at reel 1 and pays left to right. Total bet = 20 × bet per line.
Your saved Iron Crown totals on this device. Free spins, tumbles and respins are part of the paid round.
PAID SPINS 0
CREDITS WAGERED 0
CREDITS WON 0
BIGGEST ROUND 0
BONUS FEATURES 0
SESSION RETURN —
Virtual credits have no cash value. Resetting is free and never requires a payment. It does not change the odds.
Mathematics audit Run 100,000 independent rounds using the same game engine. This does not spend or award credits. A short sample may differ from the long-run RTP.
Run 100,000 simulated rounds